the Euroquois

 

 

HALL OF THE NOMAD

 

 

 

 

 

 

 

 

 

 

This hall is situated in the Crystal desert: grit, téléporteurs, desert vegetation and abandoned houses.
To pass from a camp to the other one, you have to or pass by quicksands, which prenent you 1 point of energy when you fight(dispute) or castez a fate(spell) and slow down you of 15 %, or pass by téléporteurs, faster road, but you will not have then vision anymore on the rest of the card(map).

 

 

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